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 Geek Psychology Series

CALL FOR ABSTRACTS!

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Call for Abstracts: “The Psychology of Villains in Pop Culture”

In this multidimensional exploration, we walk through the intricate minds of iconic villains across various pop culture universes. “The Psychology of Villains” seeks to unravel the complexities that make these nefarious characters compelling and enduring figures in our collective imagination. By merging psychological insights with cultural analysis, this book aims to offer a comprehensive understanding of the motives, behaviors, and archetypes that define villains in literature, film, television, and other media.

Themes of Interest:

  • Origin Stories
  • Motivations and Drives
  • Archetypal Villains
  • Nature vs. Nurture
  • Moral Ambiguity
  • Cultural and Societal Reflections
  • Fan Connection
  • Redemption and Transformation
  • Submissions for additional themes welcome

 

Submission Guidelines: 

1. Submission deadline for abstracts (350-500 words) : October 1st, 2024.  

2. Please clearly state the theme your abstract addresses, highlight the significance of your proposed exploration, and showcase the potential impact on the understanding of the Psychology within Baldur’s Gate.

3. Submission deadline for drafts of accepted papers: January 30th, 2025

Kindly submit by e-mail (with or without Word attachment) to writers@geektherapeutics.com with the subject line “Geek Psychology Series: Villains Abstract Submission – [Your Name].

Submissions are suggested early as topics are accepted as they are submitted.

Projects we are always looking for Collaborators

Peer Reviewed Research Topics on Geek Culture in Therapy
1. Examining the Effects of Incorporating Geek Culture in Therapy Sessions for Youth/Adolescents
2. Investigating Changes in Mental Health Outcomes of Therapeutic Interventions Using TTRPG’s
3. Exploring Strategies for Working with pop culture to Create Positive Therapeutic Outcomes
4. Analyzing the Impact of Geek Culture on the Treatment of Patients with Anxiety Disorders
5. Assessing the Benefits of Integrating TTRPG’s in the Treatment of PTSD
6. Investigating the Effectiveness of video games in Behavioral Therapy
7. Examining the LongTerm Outcomes of Geek CultureBased Mental Health Interventions
8. Comparing Psychological Theory with Geekdom to Treat Depressive Symptoms
9. Assessing the Role of Geek Culture and Community in Cognitive Behavioural Therapy
10. Evaluating the Use of TTRPG’s in Enhancing Emotional Regulation Skills

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